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Old Jun 04, 2011, 04:04 AM // 04:04   #61
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Originally Posted by Bright Star Shine View Post
This post made me very confused.. I don't think you got my point. Or anyones for that matter..


Euhm, anyone can get perfect weapons. Hello greens/collector/weaponsmiths. No inscriptions never stopped this.


You do realize that this game was built on the idea that people would have easy access to perfect gear, but if they wanted pretty gear, they had to pay for it. Like you know, exactly how you described it.

This just doesn't make sense.. It's the other way around, NOW you can find blue gear and make it perfect, as to you couldn't do it before. You know, that thing that is flawed?


Again, you're agreeing with me..


I'm not talking about rare skins, there can be rare skins, I don't care, it's the inscriptions that bother me..



I don't want to make money, I have plenty, but a new player just starting off, struggling to maintain 20k in his storage would be incredibly happy with a nice drop that can set him up let's say 30k. But now he's only gonna get 300g for his q9 sword, because who cares, everyone can have perfect gear now. If anything and everything can be made perfect, you lose the purpose of having the weapons, and they all become worthless. You know, that thing that happened to the game in '06?
No, before factions, blue gear could drop with maxed mods, so could purple. An update later on made it so that blue and purple could not get maxed mods, only gold could.


Me, I like customizing my stuff, so no, I don't agree with you in the slightest.

Taking away inscriptions would just mean 99% of the weapons you got would be absolute garbage, instead of the currently about 80% that are, because hey, if it's Q9 and it has a desireable skin, there's a market for it. Without inscriptions, it not only has to be a desireable skin, but also a perfect mod, otherwise it's garbage, and places like Slaver's Exile would just plain rot (it's already fairly skimpy compared to DoA, and ToA), because when you're already going on the chance that a voltaic spear will drop (not guaranteed obviously), that has a q 9 (like a 25% chance IF you get a voltaic spear at all), now when it needs to be q9, AND have the maxed mod, forget it, people won't play those odds, they'll just farm DoA or UW instead, where there's guaranteed money basically out of gems and ectos. Dungeons? Who'd farm ANY dungeon if the chances of getting a weapon worth trying to sell was cut to like 10% of what it is now?
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Old Jun 04, 2011, 04:10 AM // 04:10   #62
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Originally Posted by LifeInfusion View Post
This.

Adam Smith's invisible hand idea is always at work. Even if there were no inscriptions things that are sufficiently rare will be expensive.

My only problem with inscriptions is that you can put max mods on non-max blue crap that isn't even rare and have an unconditionally better weapon than people that don't customize. That's a problem with people being dumb, not inscriptions.
I put max mods in a blue raven staff that I crafted for my necromancer because the raven staff fit the character's name and look I was going for, so you're saying I shouldn't be allowed to do that?
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Old Jun 04, 2011, 11:32 AM // 11:32   #63
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Originally Posted by Arato View Post
No, before factions, blue gear could drop with maxed mods, so could purple. An update later on made it so that blue and purple could not get maxed mods, only gold could.
Never heard of this, and I'm pretty sure it's straight up BS, unless someone else can confirm this.

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Taking away inscriptions would just mean 99% of the weapons you got would be absolute garbage, instead of the currently about 80% that are, because hey, if it's Q9 and it has a desireable skin, there's a market for it. Without inscriptions, it not only has to be a desireable skin, but also a perfect mod, otherwise it's garbage, and places like Slaver's Exile would just plain rot (it's already fairly skimpy compared to DoA, and ToA), because when you're already going on the chance that a voltaic spear will drop (not guaranteed obviously), that has a q 9 (like a 25% chance IF you get a voltaic spear at all), now when it needs to be q9, AND have the maxed mod, forget it, people won't play those odds, they'll just farm DoA or UW instead, where there's guaranteed money basically out of gems and ectos. Dungeons? Who'd farm ANY dungeon if the chances of getting a weapon worth trying to sell was cut to like 10% of what it is now?
99% of the weapons you get are already absolute garbage, because no one cares about them anymore. Everyone who needed perfect gear -unless they're making a new character- already has it. And the last thing they're gonna do is turn to the market to give them their gear, cause it's so easy to get anyway. Only the mods they might have to hunt for.

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Originally Posted by Arato View Post
I put max mods in a blue raven staff that I crafted for my necromancer because the raven staff fit the character's name and look I was going for, so you're saying I shouldn't be allowed to do that?
There is nothing wrong with this, because that's a crafted staff, I'm talking blue drops here.
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Old Jun 04, 2011, 02:28 PM // 14:28   #64
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Originally Posted by Bright Star Shine View Post
I realize this, don't worry, I don't take the game too seriously...
I have to say, I'm only losing respect for you as you sit from your mountain of wealth and look down upon the game, casting criticism that it lost its way. I'm not saying you're abusing it, but your perspective is quite high and doesn't reflect the views of everyone else that realizes that with perfect weapons, making money is actually easier because content is therefore easier, meaning enemies are easier, meaning farming is easier.

In your mention that poor players will stumble upon R9 weapons not worth anything, you should also make clearer that players, now dependent on finding these perfect weapons, will be lucky to ever see one (I've never gotten a perfect, non-inscr weapon in the game, ever).

But there's another glaring omission: the trade system. It's entirely catered not to the average player, but market savvy individuals who enter it for career profit. You think a poor player would even know what he/she has once it gets picked up? People on here talk about scoring super rare minis or Emerald Blades for cheap because the market is so full of power traders that it takes research to find out how much items are really worth.

So I'm sorry, but while your vision sounds like it would be beneficial to everyone, it really wouldn't. 98% of the time I get a max weapon, shield or focus only to have junk mods on it. I do now, I did less than a year after the game came out. And guess what? Not a lot has changed. I still pay for mods and I still pay for skins I want. I finally have enough to get a Silverwing Bow, which I'm sure you could wipe yourself with if you wanted to, but don't talk about how inscrs killed the weapons market when most people would agree there are tons of weapons/skins/mods they cannot afford or have to work toward getting.
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Old Jun 04, 2011, 05:25 PM // 17:25   #65
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Some things must be made clear:
- Inscriptions don't make items drop perfect. Even when an item drops in the standard system, it still has requirement, damage and inscription slot fixed. All swords that drop won't be 15-22req9 inscribable, you will get waay more stuff like 15-21 req10 non-inscribable whites.

- Inscriptions don't make items less rare. Drop rate does. A drop being inscribable won't reduce its rarity, it will increase its usefulness when it does drop. To increase rarity, you don't remove inscriptions, you reduce drop rate. But, here's the thing, Prophecies didn't have enough different skins to do that. You need some skins to make some of them drop less and turn them into as rare skins, otherwise, nothing would ever drop! Prophecies didn't have that, more skins where added later, but they were added only to new content, almost never to already existing content.

- Inscriptions don't make items worth less. Players and HM do. If you check prices of skins, the most expensive are things like Dryad bow, Silverwing bow, Bone Dragon Staff, Frog Scepter, Celestial compass, Eternal Blade... and, oh, yes. All of those drop inscribable.
If you really think about it, you'll see that what has actually reduced rarity the most is not inscriptions. It's overfarming in HM.
HM has increased rare drops, and when they added loot scaling, wails and whines from the community made ANet decide to make rare drops exempt from loot scaling.
Now, if you ever see a the 20 slots f a backpack filled after farming in HM and picking everything, you'll see more or less half of it is whites commons, some blue commons, a few uncommon (if any at all), and quite some rare drops, while in NM it would be lots of whites, quite some blues, some purples and a few golds (if any at all).
That difference is what really hit rarity so much, not inscriptions.

You may lie to yourselves as much as you want, but deep down you know that's true.

Last edited by MithranArkanere; Jun 04, 2011 at 06:01 PM // 18:01..
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Old Jun 04, 2011, 08:20 PM // 20:20   #66
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Originally Posted by Bright Star Shine View Post
Never heard of this, and I'm pretty sure it's straight up BS, unless someone else can confirm this.
Can't prove it, but it is truth, smart players knew that people only looking for golds were idiots, because the color of the text meant nothing except higher vendor base value, and a higher "chance" at max mods. But you could get blue drops that had 15^50 or +5 energy^50 or with perfect salvageable mods like +30 health. I used to use a purple butterfly sword that was 15^50 on my first warrior that has since been deleted (damned 4 character slot limit and me with no ability to predict the future..)

Quote:
99% of the weapons you get are already absolute garbage, because no one cares about them anymore. Everyone who needed perfect gear -unless they're making a new character- already has it. And the last thing they're gonna do is turn to the market to give them their gear, cause it's so easy to get anyway. Only the mods they might have to hunt for.
Then why do I still see people farming and selling BDS, Obsidian Edges, Emerald Blades, Voltaic Spears, etc. Those skins still go for 20e or more. If they weren't inscribable and you had to get lucky and get a maxed mod to be able to sell it, they wouldn't be on the market, because people wouldn't farm them, because the chance of getting a perfect mod would be terrible.

The weapons that WOULD be on the market would just be random skin weapons with perfect mods, that people wouldn't farm for they just happened to come out of a chest. That's apparently what you want, people not to pay for vanity but for the stats, which goes against the design philosophy of the game.


Quote:
There is nothing wrong with this, because that's a crafted staff, I'm talking blue drops here.
Who uses a blue Q9 drop as the base for their weapon?

All the desirable skins are usually gold drops from dungeon or elite area end chests, or locked chests in HM

Blue weapons now with their inability to get maxed mods, are often just identified to see if they have higher sale value to sell to the vendor for more money, or highly salvageable mods to get more mats, or remove the inscription to transfer to something like a ruby hammer to try and salvage that for rubies.

Some skins, like ancient scythes, alter their appearance depending on whether it's a blue, purple, or gold.

In the past before factions, people DID use blue and purple weapons instead of golds, because like I said, it was possible for one to have maxed mods.

Now, people only use golds, occasionally greens (and greens are so common their value is low)
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Old Jun 04, 2011, 08:54 PM // 20:54   #67
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I see that most people are anti-OP's suggestion, but I'm going to play devil's advocate here:

I know when I was initially trying to get all my PvE characters ready for PvP, I was mostly going around grabbing perfect collectors weapons. I'm not sure if you can anymore, but you used to be able to get perfect 20/20 wands/off-hands from collectors. Sure, they were blue and had the basic skins you get when you first roll a PvP character, but they had perfect stats. I wasn't at any disadvantage when I had a 20/40/20 staff for my monk in GvG, because I know the monk on the other side had the same modded staff, but his was a BDS, and mine was a standard Divine Staff or whatever it's called. It was ugly, but it worked the same. But he got his through whatever method to get the 100k + x-ectos for the modded staff 4 years ago, but I got my staff through getting 6 Grawl Necklaces or whatever.

When GW was initially released, it was intended that you could get whatever perfect mods you wanted for cheap, putting all players on an equal playing field, but to get sweet skins would be difficult, and that would be what people would base status on.

Now, with inscriptions, I went and bought a Runic Blade and totally pimped it out with perfect mods, and it cost me less than 15k total. If I wanted that in Prophecies-only time, it would have been at least 25 ectos.

I definitely see OP's argument. Inscriptions made valuable skins worthless. He's not saying that inscriptions are letting everyone have good mods, because you could always get perfect mods for dirt cheap. I think that's what most of the haters think he means. He's not saying perfect mods should be harder to attain, just that having perfect mods on whatever skin you want shouldn't be as easy as it is now.
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Old Jun 04, 2011, 09:06 PM // 21:06   #68
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Originally Posted by Arato View Post
Can't prove it, but it is truth, smart players knew that people only looking for golds were idiots, because the color of the text meant nothing except higher vendor base value, and a higher "chance" at max mods. But you could get blue drops that had 15^50 or +5 energy^50 or with perfect salvageable mods like +30 health. I used to use a purple butterfly sword that was 15^50 on my first warrior that has since been deleted (damned 4 character slot limit and me with no ability to predict the future..)
This is complete and utter bullshit, and you know it just as well as me. There used to be a time where +4e on purples was possible, but that was nerfed so long ago. Until you prove it with old SS's or any developer notes, I'm just gonna ignore this crap and pretend you never wrote it...

Quote:
Then why do I still see people farming and selling BDS, Obsidian Edges, Emerald Blades, Voltaic Spears, etc. Those skins still go for 20e or more. If they weren't inscribable and you had to get lucky and get a maxed mod to be able to sell it, they wouldn't be on the market, because people wouldn't farm them, because the chance of getting a perfect mod would be terrible.
Well, guess what, if inscriptions didn't exist, people would STILL be farming BDS's and all those ugly ass "rare" weapons, because if you got one with a mod you wanted, you would be set for life. Imagine no inscriptions, and you getting a q9 prot BDS 20/20 prot. Imagine howmuch that would be worth. Quite a lot, don't you think. So people would still farm the chests, they would just have to farm harder to get the perfect weapon, and they would get about 10x the amount for them. Given, it's not perfect, but if you want pretty and good stuff, you SHOULD be paying for it. If you don't want to pay for it, get the collectors weapons..

Quote:
The weapons that WOULD be on the market would just be random skin weapons with perfect mods, that people wouldn't farm for they just happened to come out of a chest. That's apparently what you want, people not to pay for vanity but for the stats, which goes against the design philosophy of the game.
You are also a very good selective reader I have to say.
My point is that you SHOULD be paying a lot for vanity and for nice skins. That's the entire idea of my post. There is nothing in the inscription weaponry that's worth the slightest bit of cash. And don't come qq'ing about BDS'es being 100e, cause 100e is nothing.
I'm gonna say it so that you can understand it, cause it seems you're having trouble with that. If you want a nice skin with nice mods, you SHOULD be paying your ass off. If you don't want to pay that much, you should be using other skinned items that are JUST as good, they just look less pretty.

Quote:
In the past before factions, people DID use blue and purple weapons instead of golds, because like I said, it was possible for one to have maxed mods.
This is still bullshit until I see hard proof, or get convinced by a player that I know and who's opinion I respect (Yawg, time to jump in buddy).

Quote:
Now, people only use golds, occasionally greens (and greens are so common their value is low)
Greens used to be worth quite a bit, because they were perfect and not too hard to get, and everyone wanted them, for above stated reasons. Now they're about as useless as anything that drops, cause who cares about greens? You can make them yourself easier and with skins you like more.
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Old Jun 04, 2011, 09:21 PM // 21:21   #69
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Originally Posted by Kanyatta View Post
He's not saying perfect mods should be harder to attain, just that having perfect mods on whatever skin you want shouldn't be as easy as it is now.
And that's the "worst thing that happened to GW" how?
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Old Jun 04, 2011, 09:25 PM // 21:25   #70
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Originally Posted by Xiaquin View Post
And that's the "worst thing that happened to GW" how?
Nah, not really, just wanted a dramatic title I think it's one of the worst things, but that's entirely subjective anyway, so.
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Old Jun 04, 2011, 09:49 PM // 21:49   #71
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Originally Posted by Xiaquin View Post
And that's the "worst thing that happened to GW" how?
Not exactly "worst thing ever"... I don't even know what I'd give that title to... Maybe Team Arenas being taken away for little to no reason. Or the constant propping up of crappy IWAY-esque builds by Anet's mind-boggling nerfs.

But I'm not lobbying for OP's idea saying that GW was totally and completely ruined by inscriptions, just that the implementation of them got away from the original concept of the game. They got too hasty with giving the players whatever they wanted for basically no work.
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Old Jun 04, 2011, 10:01 PM // 22:01   #72
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Originally Posted by Bright Star Shine View Post
This is complete and utter bullshit, and you know it just as well as me. There used to be a time where +4e on purples was possible, but that was nerfed so long ago. Until you prove it with old SS's or any developer notes, I'm just gonna ignore this crap and pretend you never wrote it...
It's true, but I don't even have the same computer that I had in 2005, much less screenshots from that computer. This was before factions, did you know there was a time you couldn't freely respec your build and you had to grind attribute refund points? Or a time when minion masters could have unlimited numbers of minions?

The update was April 26th, 2006:

Quote:
Weapons, Shields, and Focus ItemsEdit
Significantly improved the quality of rare (gold) and uncommon (purple) items.
Restricted Vampiric and Zealous weapon components to occur only on rare weapons.
Upgraded Sundering weapon components to provide a maximum Armor Penetration of +20% (Chance: 20%).
Included in that, was making it so that blue and purple weapons couldn't get any max mods, or that might have even come later, but this change was definitely along that lines.

Prior to this update (which came basically right before factions), you could also get gold salvage items that had minor or major runes, and blue salvage items that had superior runes.

Quote:
Well, guess what, if inscriptions didn't exist, people would STILL be farming BDS's and all those ugly ass "rare" weapons, because if you got one with a mod you wanted, you would be set for life. Imagine no inscriptions, and you getting a q9 prot BDS 20/20 prot. Imagine howmuch that would be worth. Quite a lot, don't you think. So people would still farm the chests, they would just have to farm harder to get the perfect weapon, and they would get about 10x the amount for them. Given, it's not perfect, but if you want pretty and good stuff, you SHOULD be paying for it. If you don't want to pay for it, get the collectors weapons..
Not likely, odds would be stacked too far against them getting something worth selling.

Quote:
You are also a very good selective reader I have to say.
My point is that you SHOULD be paying a lot for vanity and for nice skins. That's the entire idea of my post. There is nothing in the inscription weaponry that's worth the slightest bit of cash. And don't come qq'ing about BDS'es being 100e, cause 100e is nothing.
I'm gonna say it so that you can understand it, cause it seems you're having trouble with that. If you want a nice skin with nice mods, you SHOULD be paying your ass off. If you don't want to pay that much, you should be using other skinned items that are JUST as good, they just look less pretty.
100e is more money than most guild wars players will ever have at one time, more than some players will ever have over the entire time they play. It's not "nothing". I'm currently farming ectos for my necromancer's obsidian armor, and because I don't have the patience to stand around towns spamming trade channels to sell (why Guild Wars still has no in game auction house system, I have no idea, but it's pretty bad, really), and I can say it goes pretty slow at 3-4 ectos per clear of labyrinth and getting bored of repeating the farm pretty fast.

Quote:
This is still bullshit until I see hard proof, or get convinced by a player that I know and who's opinion I respect (Yawg, time to jump in buddy).
I don't know WHY I bothered looking through an entire year's worth of updates, but I did, and found where the change was rooted in. April 26, 2006.

Quote:
Greens used to be worth quite a bit, because they were perfect and not too hard to get, and everyone wanted them, for above stated reasons. Now they're about as useless as anything that drops, cause who cares about greens? You can make them yourself easier and with skins you like more.

Even without inscriptions, greens wouldn't be worth anything due to how easily they are farmed and many of them don't have desirable stat combinations much less a desirable skin.
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Old Jun 04, 2011, 10:08 PM // 22:08   #73
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Originally Posted by Bright Star Shine View Post
And don't come qq'ing about BDS'es being 100e, cause 100e is nothing.
That simply not true. Having 100e probably puts you in the top 1% richest GW players.
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Old Jun 04, 2011, 10:20 PM // 22:20   #74
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Originally Posted by MithranArkanere View Post
Some things must be made clear:
- Inscriptions don't make items drop perfect. Even when an item drops in the standard system, it still has requirement, damage and inscription slot fixed. All swords that drop won't be 15-22req9 inscribable, you will get waay more stuff like 15-21 req10 non-inscribable whites.

- Inscriptions don't make items less rare. Drop rate does. A drop being inscribable won't reduce its rarity, it will increase its usefulness when it does drop. To increase rarity, you don't remove inscriptions, you reduce drop rate. But, here's the thing, Prophecies didn't have enough different skins to do that. You need some skins to make some of them drop less and turn them into as rare skins, otherwise, nothing would ever drop! Prophecies didn't have that, more skins where added later, but they were added only to new content, almost never to already existing content.

- Inscriptions don't make items worth less. Players and HM do. If you check prices of skins, the most expensive are things like Dryad bow, Silverwing bow, Bone Dragon Staff, Frog Scepter, Celestial compass, Eternal Blade... and, oh, yes. All of those drop inscribable.
If you really think about it, you'll see that what has actually reduced rarity the most is not inscriptions. It's overfarming in HM.
HM has increased rare drops, and when they added loot scaling, wails and whines from the community made ANet decide to make rare drops exempt from loot scaling.
Now, if you ever see a the 20 slots f a backpack filled after farming in HM and picking everything, you'll see more or less half of it is whites commons, some blue commons, a few uncommon (if any at all), and quite some rare drops, while in NM it would be lots of whites, quite some blues, some purples and a few golds (if any at all).
That difference is what really hit rarity so much, not inscriptions.

You may lie to yourselves as much as you want, but deep down you know that's true.
All of this is correct, though you do overlook one thing: Inscriptions can turn a crap drop into a good drop. Except for things like shields where req actually matters, any max, inscribable item with the right skin is a good item. Under the "old school system" if you got a max, req9, rare-skinned sword with 15hexed, you'd cry a little bit, then merc it. Under the inscription system, you do a happy dance. In other words: The inscription system converts most good-skin-but-bad-mods items from bad items to good items. And this means that a greater proportion of the drops every player gets will be good drops, and a larger overall number of good drops are created.

Which brings us back to the heart of OP's argument. Stripped of all its "it would be good for the economy" BS, it really boils down to "I don't want other people to get good drops, so that they have to buy my good drops instead." Being one of those "other people," I don't much care for this idea.
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Old Jun 04, 2011, 10:34 PM // 22:34   #75
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Originally Posted by Arato View Post
It's true, but I don't even have the same computer that I had in 2005, much less screenshots from that computer. This was before factions, did you know there was a time you couldn't freely respec your build and you had to grind attribute refund points? Or a time when minion masters could have unlimited numbers of minions?

The update was April 26th, 2006:

Included in that, was making it so that blue and purple weapons couldn't get any max mods, or that might have even come later, but this change was definitely along that lines.
I started playing the game in early '06 I seem to recall. I was quite young at the time and didn't realize a lot about the game until like 2y in, so that update completely passed by me. But I still don't see any proof of blue 15^50 weapons as you claim. The thing about sup runes being blue at first I know. All that stuff you said I know existed, but never experienced myself. The thing about perf blue weapons, you'll have to get some hard proof.


Quote:
100e is more money than most guild wars players will ever have at one time, more than some players will ever have over the entire time they play. It's not "nothing". I'm currently farming ectos for my necromancer's obsidian armor, and because I don't have the patience to stand around towns spamming trade channels to sell (why Guild Wars still has no in game auction house system, I have no idea, but it's pretty bad, really), and I can say it goes pretty slow at 3-4 ectos per clear of labyrinth and getting bored of repeating the farm pretty fast.
Ok, given, 100e isn't little money, that was a bit exaggerated, but most of those weapons are worth no more than 25e atm, because they are so overfarmed. And that isn't a lot of money at all.

Quote:
I don't know WHY I bothered looking through an entire year's worth of updates, but I did, and found where the change was rooted in. April 26, 2006.
Your update just says "significantly improved the rare drops". The update you quoted is the one that made 11^50, 12^50 and 13^50 on golds impossible. It does not say "removed the possibility for common or rare drops to have perfect inherent mods".

Quote:
Even without inscriptions, greens wouldn't be worth anything due to how easily they are farmed and many of them don't have desirable stat combinations much less a desirable skin.
They used to be worth at least 10-15k/ea and more for the better ones, which can make a new player very happy. But now it's just 40g, or slap on a hero..

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Originally Posted by Chthon View Post
Which brings us back to the heart of OP's argument. Stripped of all its "it would be good for the economy" BS, it really boils down to "I don't want other people to get good drops, so that they have to buy my good drops instead." Being one of those "other people," I don't much care for this idea.
I still never said anything about me making money. I don't give a toss about money or ecto's, I've got plenty. Also, I wouldn't be the only one getting potentially good drops, everyone would, thus being a fair system to everyone. The uninscr weapons were the reason I enjoyed chest running so much, the thrill of maybe getting a good weapon that maybe worth a little bit. Never got really good stuff, but a few half decent drops came out of it...
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Old Jun 04, 2011, 10:46 PM // 22:46   #76
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Originally Posted by Bright Star Shine View Post
I started playing the game in early '06 I seem to recall. I was quite young at the time and didn't realize a lot about the game until like 2y in, so that update completely passed by me. But I still don't see any proof of blue 15^50 weapons as you claim. The thing about sup runes being blue at first I know. All that stuff you said I know existed, but never experienced myself. The thing about perf blue weapons, you'll have to get some hard proof.



Ok, given, 100e isn't little money, that was a bit exaggerated, but most of those weapons are worth no more than 25e atm, because they are so overfarmed. And that isn't a lot of money at all.


Your update just says "significantly improved the rare drops". The update you quoted is the one that made 11^50, 12^50 and 13^50 on golds impossible. It does not say "removed the possibility for common or rare drops to have perfect inherent mods".



They used to be worth at least 10-15k/ea and more for the better ones, which can make a new player very happy. But now it's just 40g, or slap on a hero..



I still never said anything about me making money. I don't give a toss about money or ecto's, I've got plenty. Also, I wouldn't be the only one getting potentially good drops, everyone would, thus being a fair system to everyone. The uninscr weapons were the reason I enjoyed chest running so much, the thrill of maybe getting a good weapon that maybe worth a little bit. Never got really good stuff, but a few half decent drops came out of it...
The language of an update isn't going to say something like "we nerfed blue and purple weapons to make gold weapons better", they're going to say "improved rare weapons".. they did it by making it so that gold weapons couldn't get low mods (which they could prior to that update) and blue weapons couldn't get higher mods, which they could prior to that update. If it's possible to use language to disguise a nerf, a company will do it, because nobody likes hearing something got outright nerfed. Notice that they also didn't say in that update that they removed the possibility of blue salvage items having major or superior runes? But you admit to knowing about that.

It's literally the same thing that happened with the runes, where you could farm giants in Riverside province, get blue giant's boots, and come out with a superior vigor, that was how I got my superior vigors in fact.

There was a time before that, where a popular farm was the gates of kryta mission, the drakes in the water, they could drop golds and items with max modifiers because they were high enough level. You'd use it to farm for +30 health salvagable mods.

In the first year of the game, the only difference between blues, purples, and golds was the color of the name, and the perceived value that dumb players had for them.

I wasn't young when Prophecies came out (24), I remember.
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Old Jun 04, 2011, 11:52 PM // 23:52   #77
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Still, you can claim max dmg for a sword was 1337, until I see SS proof, I don't believe anything of it. And this is going way off topic anyway..
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Old Jun 05, 2011, 01:27 AM // 01:27   #78
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Quote:
Originally Posted by Bright Star Shine View Post
I still never said anything about me making money. I don't give a toss about money or ecto's, I've got plenty. Also, I wouldn't be the only one getting potentially good drops, everyone would, thus being a fair system to everyone. The uninscr weapons were the reason I enjoyed chest running so much, the thrill of maybe getting a good weapon that maybe worth a little bit.
If you don't plan on using it, you plan to sell it. You say as much yourself; you want "a good weapon that [is] maybe worth a little bit." And what makes it "worth a bit"? The fact that someone else doesn't have one and lacks a realistic chance to get one on their own, so they're willing to pay "a bit" for yours. Which comes right back to my previous post: You want a system that prevents most other people from getting good drops so that you can sell them yours.

If you really, truly didn't care, then you'd put perfect mods on whichever skins you think look best, be happy with them, and never give a second thought to how easy or hard it was for other people to get the items they want. Clearly, that hasn't happened.
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Old Jun 05, 2011, 01:28 AM // 01:28   #79
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I am almost exclusively a monk. Inscriptions made any Nightfall/EotN staff drops basically unusable due to my taste in staff stats. Highly disappointing, indeed.

Other than the staff issue, and thereby an accompanying focus/wand issue, I find inscriptions great for martial weapon choices.
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Old Jun 05, 2011, 01:45 AM // 01:45   #80
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Originally Posted by KamikazeChicken View Post
I am almost exclusively a monk. Inscriptions made any Nightfall/EotN staff drops basically unusable due to my taste in staff stats. Highly disappointing, indeed.

Other than the staff issue, and thereby an accompanying focus/wand issue, I find inscriptions great for martial weapon choices.
What's your choice of staff stats?
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